Procedural Quest Generation in a Turn-Based environment
A downloadable game
This project is a small experiment on procedural generation, with procedural tiled maps, quest generation with multiple objectives, AI-based algorithm to position enemies in the most favorable positions and working turn-based strategy combat to test it out.
FEATURING:
Random map generator with easily modifiable parameters
Modular addition of objectives
Custom player unit configuration, procedural enemy creation
Playable turn-based strategy combat in the recently created environment.
For more details on the features and work on this subject, feel free to check out my portfolio webpage
Status | Released |
Author | Miquel Sans Cornet |
Download
Download
Executable.zip 22 MB
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